Great idea, cute execution and damn hard difficulty. This game's about precision and I don't know if it was me, my computer or the game, what made my moves imprecise. You're a ghost possessing other monsters and you die if you don't possess one for longer than few seconds. I wasn't 100% how far can i dash or if i can posses certain monsters and died a lot. The game feels very polished otherwise and it's definitely a good example of a "climb a tower" genre.