I think the concept of survivor but its total chaos could be really fun to play out in real life. I think the fact its ran off of the honor system is what makes me want to play it so bad. I can only imagine the rage of someone who draws a better kitten than I do but I still vote against them anyways. I can also see more organized rule variations being formed from this, such as an artist edition where everyone has 5 minutes to draw something and you have to vote for the drawing that matches that rounds theme the least. The same thing that makes it so chaotic is also the same thing that makes it seem like it could also be really unfun. If no one is willing to cooperate and play the game based off of challenges, it seems like it could be frustrating.
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One Night on Hungry Volcano Island's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2 | 3.175 | 3.667 |
Creativity | #2 | 3.753 | 4.333 |
Aesthetics | #4 | 2.598 | 3.000 |
Overall | #4 | 3.248 | 3.750 |
Theme | #5 | 3.464 | 4.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the "Don't Stop" theme?
Hungry Volcano Island requires a sacrifice EVERY FIVE MINUTES. That ticking clock should cause a social free-for-all. Compressing Survivor-style gameplay into rapid game loops is meant to churn out chaos and desperate unforeseen eliminations. If you don't keep up and stay on top if it, you may be eliminated next.
Which game assets, if any, did your team borrow from external sources?
None; art is AI-generated with Midjourney with full commercial rights.
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