Hey I couldn't beat the game because it is too punishing when sending me all the way to the beginning whenever I make mistake or run out of time. However, I did get to the second phase of the game, where the no-jump mechanic really get to shine thanks to pretty clever level design. It felt very satisfying when figuring out the way to get all the cats in each level. I like the moving platforms a lot, I feel that you have well utilized them not only changing in movement but also in changing size and shape. The time constraint you have in the game is actually very frustrating, you should either allow more time or just display the total time spent at the end to see how long it took to beat the game. Besides, being able to redo the level when I fall off the platform would be nice, players already lost the time and progress in that level, which is enough punishing I feel. Again as I said, your level design allows the no-jump mechanic to pop and being able to design a lot of levels in 2 days is very impressive. Great job!
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Alone's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
1 Color per object type | #1 | 4.500 | 4.500 |
Audio | #5 | 2.833 | 2.833 |
Mood | #7 | 2.667 | 2.667 |
Gameplay | #8 | 2.667 | 2.667 |
Theme | #9 | 2.500 | 2.500 |
Arts | #10 | 2.333 | 2.333 |
Overall | #10 | 2.500 | 2.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team 1
Rafael Merce
Assets
Sergenious- port
J.Zazvurek-Child Scream
GabrielaUPF-Male S
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