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Cellophane Invasion's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #26 | 2.165 | 2.500 |
Fun | #26 | 2.309 | 2.667 |
Humor | #27 | 1.299 | 1.500 |
Audio | #28 | 1.876 | 2.167 |
Innovation | #30 | 1.443 | 1.667 |
Overall | #30 | 2.309 | 2.667 |
Overall | #31 | 1.804 | 2.083 |
Mood | #31 | 1.876 | 2.167 |
Theme | #34 | 1.155 | 1.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Hello !
So this is a simple game where waves of enemy try to reach your base wich would kill you. I didn't really understand how to use the third weapon, I didn't find the enemy quite difficult once you learn how to quickly change between weapon one and two and they weren't really any threats for you and your hp so the game is pretty blend in that regard.
However it is a game that definitly feels good to look at and play through, I really enjoyed the movements and the different weapons available as well as all the animations, bullet paterns and everything else in the game. For it to be perfect I wish a more fiting and upbeat music would be there.
So yea, I enjoyed my play but with a little more tweaking I think I could have a much better experience !
No offense but this game is pretty meh. The gameplay isn't particularly amazing, and the use of the theme is pretty bland as it essentially since it's just about killing some enemies that walk around a road before they reach the base you're protecting. This essentially just amounts to a tower defense game that plays like a bland top-down shooter game. Sound design is alright, and the sprites are pretty good, however the player sprite rotates in a weird way when you move horizontally. It rotates by 90 degrees when this happens, which looks incredibly strange with the 2D RPG-style sprites the game uses.