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Ocean Diver 64's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Most Innovative? | #4 | 3.429 | 3.429 |
Use of Theme/s? | #5 | 3.857 | 3.857 |
How fun? | #11 | 2.714 | 2.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I like the N64 style, but what I'm most impressed with is the animation, it is so smooth specially for a gamejam. Doing that with transforms and the default Unity animator is incredible.
The movement on the water feels a little bit slow, although I think that's the way it is supposed to be as it closely resembles Mario's. My suggestion is to adjust either the speed or the air meter (make it go slower) so we can have more time to explore underwater. By looking at the pictures I guess there are hidden upgrades that allow that, but I couldn't find them :(
I know how hard it is to implement 3D movement, so choosing that for a gamejam makes me think you are kind of a daredevil :) Keep it up!
Thanks! It's supposed to feel slightly slower, but lately I've been thinking that the base speed is a little too slow. I'll bump it up a touch! :)
it doesn't work.
-broken camera (mouse and gamepad) : just spin (why did you set inversed mouse control !)
-insanely horrible control, unplayable
-but the idea is good and it's the good theme
EVERYONE REEDING THIS : PLAY THIS GAME ! is cool even when you have a 50/50 chance to play it
Sorry for the lack of great controls, it seems that builds are not moving in the same way as the Unity editor. I'll make some control adjustments to help out!
i think it's just a bug with my computer only
Nope. Had the same issue myself when I ran the build. Faulty code.
For controls and information about the prototype, check out the game page!