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Avery Silisk: Rookie at Law Demo's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well did this game execute its ideas? | #5 | 4.000 | 4.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
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- That was a good demo. I really wanted to keep playing, honestly. The dialogue was excellent. Don't have much more to add than that, good job.
- This was a little difficult to judge because there isn't actually a whole lot of it to judge. Could have done with a third stage of interrogation to showcase another approach to uncovering a truth. The bulk of the game is story, but that's just the style of game. There does seem to at least be a solid groundwork for something though. It does demonstrate that the engine is reasonably well suited to making visual novels so it certainly helps open the door to encourage that.
- Avery Silisk: Rookie at Law is a game heavily inspired from Ace Attorney series done with SRPG Studio. In this game you play as Avery Silisk which is a rookie attorneyfrom Bluto's agency and his first trial is defending the daughter of the agency leader who got murdered. Fans of Ace Attorney are already familiar with the game's how-to, but for those who aren't, in the trials there is a cross examination sequence in which you can press the witnesses' statements to gain some new info or evidence and use evidences in the statement that contradicts with it. The execution is done greatly, and it does feel like an 8bit Ace Attorney. My biggest drawback would be how incredibly short is the game due to being a demo (about 5 minutes) and leave the case not concluded. It's a very good game that would have gained a higher rate if it didn't left me hanging about the trial. Still, a potentially interesting game.
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Comments
Well, I'll say, this is definitely not Fire Emblem!
Nice job on getting this whole system set up. The court record menu was a little janky, but it was actually quite functional. I had some fun finding the contradictions, even if there were only two, but it was fun. If I had some feedback, other than some of the obvious feedback sprites, it would be to tone down the taunting and quips just a bit. The prosecutor being a jerk is an AA classic of course, but having four lines of back-and-forth before every interaction felt a bit excessive, especially when I really just wanted to get to the cross-examining. Oh, and at one point early in the game I tried to press right-click to see if it opened the Court Record, but it instead skipped the scene and jumped ahead a huge chunk. That's default SRPG Studio behaviour I think, but for a game like this, it'd probably be better to disable that functionality if you can.
Overall, great work, hope to see you develop this more.