Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

2000 Navidson LaneView game page

a short domestic horror
Submitted by duckenheimer (@duckenheimer) — 6 hours, 50 minutes before the deadline
Add to collection

Play game

2000 Navidson Lane's itch.io page

Results

CriteriaRankScore*Raw Score
Adherence to Theme#15.0005.000
Scare Factor#15.0005.000
Overall#14.3334.333
Is it fun?#23.0003.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

one of the photos looks like backrooms LOL

Developer

excellent observation, floppinha

(+1)

wow cool house of leaves game

(+1)

What stood out to me in this game is the design and assets used in the house.  They all seemed to work together perfectly making it a pleasure to look at.  To me they all seemed to fit into a certain time period, nothing looked out of place.  I love the sound design, footsteps, rain and thunder.  I was on edge the entire time waiting for something to happen :)   The backrooms section was interesting and I loved the monster :)  

(+1)

This was a cool horror game about the main character being tricked to take up a job and to enter the house. The entire mood and atmosphere of the horror game was really horrifying as the lighting of the rooms of the house helped to enhance the scary atmosphere of the game. I liked that the game made use of many horror elements to shape the game into something interesting, mysterious and scary. The game reminded me of other games while playing through the game, such as backrooms. I did not expect the game to have so many twists and turns and a few jumpscares that got me good, especially the end of the game. I liked the design of the rooms of the house as well as it makes the house look more like a home than some random empty scary house.

(+1)

Well, this is quite good, and rather long. If I had to take a wild guess, I would say the backrooms heavily inspired you for this project.