What is the Dual Screen Jam?
Dual Screen Jam is about making games inspired by DS and 3DS games. It lasts 10 days and there are 6 days of rating once it's finished.
DS example
Because you love the DS and 3DS and want to have fun making games in that style.
Theme
Cardboard - interpret this however you'd like
Rules
- You must pick if you're doing a DS or 3DS style game
- Your game must be in the style of DS or 3DS game:
- That means using the DS/3DS control scheme (D-Pad, X, A, Y, B, select, start, right and left bumpers, touch screen, circle pad(s) for 3D)
- Have 2 different viewports (screen)
- For the DS the viewport should be 256 x 192 pixels (or scaled)
- For the 3DS the top viewport should be 400 x 240 pixels with the bottom being 320 x 240 pixels (or scaled)
- These can be flipped on their side
- You can use any game engine or tools you want
- Teams of any size are allowed
- Submissions that are not SFW (safe for work) must be marked as so
- The theme must be incorporated
- Premade assets can be used but need to be credited
- Your game just has to be in the style of a 3DS/DS game it doesn't actually need to run on either of them :)
Rating
- Style - Does the game feel like a DS or 3DS game?
- Art - How does the game look visually?
- Gameplay - How fun/enjoyable is the game?
- Audio - Is the audio good/does it work with the game?
- Theme - How well does the game incorporate the theme?
Additional Resources for Style
- https://www.copetti.org/writings/consoles/nintendo-ds/#graphics
- 3D DS graphics are similar to N64 and PS1 graphics but 3D models are more refined (due to 3D modelers getting better). A good example is Mario in Super Mario 64 vs Mario in Super Mario 64 DS.
- The DS had cell shading for 3D rendering and only had enough memory for roughly 2048 triangles
- The DS could only do 30 FPS if 3D was on both screens
- The 3DS is similar to PS2/Gamecube/Wii graphics in terms of power and uses
- For creating a optional 3d rendering effect (if you're doing a 3DS style game) see if your game engine/tool of choice has a Anaglyph 3D post process (Here's an example of how to program it anaglyph-3d-shaders)
- Each screen on the DS was 256 x 192 pixels
- The 3DS's bottom screen was 320 x 240 pixels with the top being 800 x 240 pixels but was effectively 400 x 240 pixels
- If you know any other resources please post them in community tab!
Most Importantly!
Have fun!
Also if you have any questions feel free to ask!