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Dungeon Guide's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #1 | 4.500 | 4.500 |
Replayability | #1 | 3.500 | 3.500 |
Level Design | #3 | 3.250 | 3.250 |
Gameplay | #6 | 1.750 | 1.750 |
Fun / Enjoyment | #6 | 2.000 | 2.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The presentation is lovely, but I'm afraid I couldn't figure out how to do very much?🫤
I appreciate the very long move distances (since I usually find tactics games play very slowly), but it didn't seem like I could actually move the full distance because the camera wouldn't scroll far enough to let me select it? I was also very confused that clicking on attacks didn't do anything, and only realised after watching the video in the comments that it was queuing attacks to be applied after enemy turns. I think even just dismissing the attack UI when you select something would have helped me a lot with that.
Good luck if you decide to develop it further!
Yes, I still have to find a solution for the camera so that the player can always reach the furthest distances. The spells are randomly generated and don't adapt to the level of its user. It could also be that some simply cost too many stamina, so the user can't cast it at all. However, the top spell always costs 3. You will notice that it drops from 5 to 2. You are right, the communication design should be improved. Thanks for your feedback.
What a really nice game concept! I think it would be awesome to see the finished game!