I’m doing #dungeon23 with an idea that’s been knocking around my head for a while, Big Corn! An American Midwest small town has trapped itself in a pocket dimension and various factions have various feelings about this. Current factions...
For the dungeon23 writing projects, I'm writing 52 tombs, one for each week of the year. The tombs are the remnants of a civilisation that fell some 3000 years ago, that were recently discovered in a ravine revealed by an landslide.
This is a nice little, undead-heavy setting. There are some new magic items and a monster (OSE/B/X style). There are a couple of dangling hooks. Since it's a part of an ongoing Dungeon23 project, I expect those will be covered in a future update.
"In Tallanvel, the city on the hill, a saint has risen, proclaiming the truth of the god below. Despite a Rascel's blade her followers seek on, pushing into the catacombs and depths below." This dungeon is currently in development, and is u...
This project is based on the Dungeon23 concept by Sean McCoy . In his words: "Megadungeon for 2023. 12 levels. 365 rooms. One room a day. Keep it all in a journal." Here's what I did: Brass City 23. A science fantasy city for 2023. 12 distr...
Millenia ago, the Ancients harnessed the ground itself in their greatest and most terrible way. They converted their home, the Holy Peak, into a mobile weapon powerful enough to finally slay the Smiling Colossi. This was the Ancients' last...
Well, playing cards are great since they hold a lot of information, and this uses number, suit, and the shape of the number in a fast system for generating a small array of random dungeon rooms and corridors. It uses a standard deck of card...