I played at least one part of this game when on a train and it gave me a kind of aditional spooky post-apocalyptic feeling (which might be a result of my feeble italian, but I enjoyed playing it all the same). It also reminded me of some survival escape games, where you are in a lab and have to observe and find objects (as the knife in the coupe situation).
I managed to find at least one ending and played some alternative routes, mostly enjoying the option of "stay there" and the slight changes introduced in the narrative, like reading various newspaper headlines, some of them quite absurd. I wondered whether the broccoli-opposum part had anything to do with the newspaper headline, if there was a puzzle to solve I didn't solve it. I've been playing it for a couple of days now and still find something new to explore.
I was not sure whether it matters how long I stay somewhere or in what order I move from carriadge to carriadge (e.g. the information of how late the train was).
In this game I find three things attractive for me as a player: the minimalistic atmosphere of emptiness, the slow pace of narrative and a lot of space to explore.
(by Eudokimos)
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