Our initial concept was to create a game from the perception of a salesperson at a party store. A customer enters, describing their perfect party, and using this description we gather items to sell to the customer. Scoring is based on being at or under budget, as well as product affect on "party moods" such as amount fun, wildness, giggliness, and their appropriateness to the customers party needs based on their description.
Comments
Our initial concept was to create a game from the perception of a salesperson at a party store. A customer enters, describing their perfect party, and using this description we gather items to sell to the customer. Scoring is based on being at or under budget, as well as product affect on "party moods" such as amount fun, wildness, giggliness, and their appropriateness to the customers party needs based on their description.