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Holistic Carpentry's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1 | 3.755 | 3.821 |
creativity | #1 | 4.492 | 4.571 |
presentation | #2 | 3.720 | 3.786 |
enjoyment | #3 | 3.299 | 3.357 |
gameplay | #3 | 3.509 | 3.571 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I very much enjoyed this game and the amount of features used, including randomly generated dungeons and the "Tamagotchi" aspect. One improvement is give a levelling up system to the monsters so that stage 1 could be a shield, then in later stages, they could help in the dungeons and give door pieces. Overall, Well done to the team for producing this game and the assets!
Great playable implementation of a vertical slice for the game.
Monsters are varied and scary when they come from behind a wall!
It would be cool to see monsters roaming around with some AI and monsters with animations.
Timed treasure rooms keep it interesting as its a mad dash to collect all you can.
My monster baby was well fed with shoes.
Really impressive game, having procedural dungeons makes it more enjoyable to go throw the door.
Very creative idea and well core mechanics are implemented well. There's some inconsistency in the art style, and levels would benefit from more assets (although this may make it harder to navigate through rooms). Collectables can hide behind walls (maybe there should be an outline or something?) and some onboarding would help new players learn the controls.
Game has amazing premise and is very interesting with fun visuals and quite polished in the mechanics it uses. What it is lacking a bit is clarity out in the doors as sometimes it can be hard to see what is going on behind the walls and its easy to get stuck on corners.