Play asset pack
The Raven Hotel's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Final Presentation | #6 | 4.000 | 4.000 |
Creative Development | #8 | 4.000 | 4.000 |
Project Documentation | #12 | 4.000 | 4.000 |
Overall | #13 | 3.667 | 3.667 |
Research + Development | #18 | 3.333 | 3.333 |
Technical / Workflow | #19 | 3.000 | 3.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Hi Oana, This is a great overall scene - I'm a little disappointed with your workflow here. While it does make life easier to import an FBX that's set dressed in Maya - you'll notice that it create a lot of duplicate meshes that could have been instanced - I would loved to see this set dressed in Unreal with the building blocked laid out in Maya. For next steps here - I recommend some of the following: 1. Use decals to help break up the flooring with some scuff marks and sublt dirt - you could re-use that elsewhere, like on the desks or some of the walls for subtle discoloration 2. Rely on tiling materials more. The floor does not have to be a 4096x4096 texture - have you experimented making it a smaller tiling texture? You could use a layered material to add extra detail on top, and you'd also help it from looking very low-res in the final shots.
- This is great! the design is lovely and all the elements gel well together. I would focus on adding more geometry. We can put in more geometry than you think these days. There are some areas that feel low poly. Otherwise really good piece.
Challenge Tier
Rising Star
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