Play asset pack
The Raven Hotel's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Final Presentation | #6 | 4.000 | 4.000 |
Creative Development | #8 | 4.000 | 4.000 |
Project Documentation | #12 | 4.000 | 4.000 |
Overall | #13 | 3.667 | 3.667 |
Research + Development | #18 | 3.333 | 3.333 |
Technical / Workflow | #19 | 3.000 | 3.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- This is great! the design is lovely and all the elements gel well together. I would focus on adding more geometry. We can put in more geometry than you think these days. There are some areas that feel low poly. Otherwise really good piece.
- Hi Oana, This is a great overall scene - I'm a little disappointed with your workflow here. While it does make life easier to import an FBX that's set dressed in Maya - you'll notice that it create a lot of duplicate meshes that could have been instanced - I would loved to see this set dressed in Unreal with the building blocked laid out in Maya. For next steps here - I recommend some of the following: 1. Use decals to help break up the flooring with some scuff marks and sublt dirt - you could re-use that elsewhere, like on the desks or some of the walls for subtle discoloration 2. Rely on tiling materials more. The floor does not have to be a 4096x4096 texture - have you experimented making it a smaller tiling texture? You could use a layered material to add extra detail on top, and you'd also help it from looking very low-res in the final shots.
Challenge Tier
Rising Star
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