Play asset pack
Childhood Home's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Research + Development | #49 | 2.000 | 2.000 |
Technical / Workflow | #49 | 1.500 | 1.500 |
Final Presentation | #54 | 1.500 | 1.500 |
Project Documentation | #56 | 2.000 | 2.000 |
Creative Development | #57 | 1.500 | 1.500 |
Overall | #62 | 1.700 | 1.700 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Heya, When you have a scene that focuses on a few assets - there is typically a greater emphasis on their fidelity. I think for the most part the modelling comes off as strong, but, as you have a simpler texturing style here - some of the assets, such as the baby chair and table along with the food could do with some more detail. A major problem with scenes like this is that if you put too much detail into some assets - the areas that don't have this level of detail became very apparent. It's a consistency issue. For next steps, I'd recommend fleshing out the room a little bit more as it's very plain walls and flooring, along with the basic shape become distracting. I would also spend some time on lighting, and trying to create contrast here. You have some well modelled assets, but the lighting in the current scene lets it down. Good luck!
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