Play asset pack
Lost Island Temple's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Project Documentation | #21 | 3.500 | 3.500 |
Technical / Workflow | #34 | 2.000 | 2.000 |
Research + Development | #35 | 2.500 | 2.500 |
Final Presentation | #40 | 2.000 | 2.000 |
Overall | #41 | 2.400 | 2.400 |
Creative Development | #45 | 2.000 | 2.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Good job with the environment - it's a great effort especially for your first shot at this. I think you've made a lot of good choices here and you have a good idea of where your shortcomings are. Here are some of my notes and steps you could take to further improve and push this scene to the next level: 1. Trim sheet is nice, but the unwrap on your assets could use some more love - I observed some stretching and distortiong on a few areas. 2. I like that you took the time to do some sculpts, but some of the values of the textures are a little all over the place, especially the moss. I'd revisit some of these and adjut and tune, with an eye towards the entire scene. 3. I'd love to see some more geo modelled into some assets, such as the steps and roofing. They're a little basic and it's starting to detract from the entire scene - you have a lot of opportunity with the roofing to break up the silohuette and make things interesting. 4. The sky seems to look like it's night time, but lighting doesn't necessarily reflect this. You have a great opportunity to create lots of focal poitns and lead the eye towards your areas of interest. I'd love to see the statue in darkness but being lit by a flickering torchlight, and that fading into a more reddish hue. I was unable to find a map file in the zip, so I unfortunately can't dive into some more details and technical feedback.
Challenge Tier
Rising Star
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