Play asset pack
Subway Skatepark's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Final Presentation | #31 | 2.500 | 2.500 |
Technical / Workflow | #34 | 2.000 | 2.000 |
Research + Development | #35 | 2.500 | 2.500 |
Creative Development | #35 | 2.500 | 2.500 |
Project Documentation | #35 | 3.000 | 3.000 |
Overall | #39 | 2.500 | 2.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Heya, Overall, some strong lighting in this scene and an interesting idea. There are a few issues here that bring down what could be a very strong portfolio piece: 1. Your rubble/ rocks are very lumpy and fairly high res (9,000 tris for a rock) for the detail they have. I'd revisit these assets and try rebuilding them 2. You have some texel density issues with the flooring / walls. The bricks seem good, but the blended in dirt appears very low res- I'd investigate this some more and look into implementing a better vertex blend (using a heightmap, so we can see buildup between the brickwork) 3. You have a lot of railing - and train tracks. These are ripe for using tiling textures, but it seems you have unique unwraps for this - and the quality suffers because of it. I'd highly recommend using a tiling material instead of trying to do a unique unwrap. 4. Some of the scaling seems off, or is very hard to visualize - the lights are very large and don't seem right - is this intentional? 5. I'd love to see some more attention to detail for the skate ramps - they seem very uniform and clean with graffiti slapped on. Perhaps you could spend some more time on adding some dirt / grit to this.
Challenge Tier
Rising Star
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