Play 3D Game Environment
The Chengdu Metro Station's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creative Development | #2 | 4.500 | 4.500 |
Final Presentation | #3 | 4.500 | 4.500 |
Overall | #6 | 4.150 | 4.150 |
Technical / Workflow | #9 | 3.750 | 3.750 |
Project Documentation | #11 | 4.250 | 4.250 |
Research + Development | #13 | 3.750 | 3.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Hi Kirstel An overall, very strong piece and great idea. I like that you've built the scene around a camera to help with time constraints and production realities - it's a good decision and also allows you to focus on what's important. There are some notes I have here: 1. The biggest distraction right now is the snow lumps placed around. The ones off in the distance, in particlar don't read well and look very low res - and looking at the source textures, I see why. I'd recommend doing a few things here: add some more triangles and focus on building out the shape a bit. I would also make all the snow clumps use a single tiling material instead of this unique unwrap. This will help both the foreground snowpile (under the bicycle) and the ones across the gap and on the bridge read much better. 2. I like that you've added some snow particles -I think you could also add some smoke / exhaust as well to help sell this atmosphere even more. In this kind of cold I'd expect hot air billowing out from some of the stores or even the exhaust / propulsion from the cars and train
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