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Music Studio's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Research + Development | #2 | 4.500 | 4.500 |
Project Documentation | #12 | 4.000 | 4.000 |
Technical / Workflow | #13 | 3.500 | 3.500 |
Overall | #14 | 3.600 | 3.600 |
Final Presentation | #19 | 3.000 | 3.000 |
Creative Development | #19 | 3.000 | 3.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Heya, Overall - really great! Good research, great notes - love that you focused on framing and lighting during the blockout and love the trim sheets you made. Some notes: 1. The way you have the material function is a little misleading - you should run it through a 1-x node as the higher the value, the flatter the normal gets (so it's not really Normal intensity) 2. Some of your assets are starting to a bit too noisy here: some stand outs here include the mug, some of the wooden slats and the wooden guitar. The wood grain in particular seems very strong, but it should be easy fix of tweaking the detail normal. I'd also double check that the wood grain properly follows the wood (I don't think it does in some case, and it's noticable). I'm not sure about the wooden guitar here - I'd strongly recommend revisiting this. 4. Put in some more triangles to round out the guitars - you have some close up shots, and they don't read exceptionally well in those shots. Overall, very clean and with a few tweaks - a very good portfolio piece.
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