Play Environment
The Hidden Temple's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Final Presentation | #1 | 4.667 | 4.667 |
Project Documentation | #6 | 4.333 | 4.333 |
Overall | #7 | 4.133 | 4.133 |
Creative Development | #8 | 4.000 | 4.000 |
Research + Development | #9 | 4.000 | 4.000 |
Technical / Workflow | #10 | 3.667 | 3.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Hi Filip, Based on your time contraints I think this came out really well and really sells the scope / grand nature of the concept work. If there are some areas I'd like to see improved here - it would be in the following: 1. The areas close to the camera, near the ground seem flat. I'd love to see some minor greeble / dirt / rocks scattered around to help sell the illusion of detail - even though this scene is focused on large, bold shapes. 2. The striking red symbology by the main door gets a little lost with the current lighting - and something that is preserved in the concept. How can you make it pop a little more? Perhaps add some more of a blue fill in the shadow? 3. The rocks don't seem very convincing - I'd spend some more time defining those shapes. I understand there is a style here, but I don't feel they read super well - as rocks. 4. The white drapery for the make shift worker placements seem very very plain and feel unfinished compared to the rest of the scene. 5. You seem to have issues where the sand doesn't deform well as the camera moves - have you noticed this? Overall, for such a limited time budget, I think you've done a great job!
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