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A jam submission

DreamScape_EnvironmentDesignView project page

Submitted by HenriettaKormos — 13 minutes, 51 seconds before the deadline
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DreamScape_EnvironmentDesign's itch.io page

Results

CriteriaRankScore*Raw Score
Final Presentation#402.0002.000
Technical / Workflow#491.5001.500
Research + Development#492.0002.000
Project Documentation#562.0002.000
Creative Development#571.5001.500
Overall#591.8001.800

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Hi Henrietta, I was unable to give full feedback on this because the package did not include a uproject or the unreal level to open up in Unreal editor - the provided demo level does not seem to match the presentation either. I think for next steps, you should focus more on the following: 1. Scene composition and layout. You have some nice ideas in your notes and research, but not yet fully realized here in the project. 2. Modelling fidelity / quality I noticed you have what seems to be tessellation applied on your meshes - with some bumpy displacement. I'd try removing this and focus more on modelling out some of the details in your geometry. 3. Material polish You have a good base pass on your materials, but really try to focus more on making them somewhat believable. Even the most stylized work tends to have some grounded roots in reality - it would help pushing this piece further. 4. Lighting pass The project and documentation don't talk much about lighting, and I think this is the easiest thing you can focus on to help bring up the overall scene. Remember: good lighting can make a dull environment look amazing, but bad lighting can make the best looking environment mediocre.

Challenge Tier

Rising Star

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