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A jam submission

The Remains of AtlantisView project page

Submitted by Jodie_roberta — 11 minutes, 36 seconds before the deadline
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The Remains of Atlantis's itch.io page

Results

CriteriaRankScore*Raw Score
Research + Development#94.0004.000
Project Documentation#124.0004.000
Overall#242.9002.900
Technical / Workflow#342.0002.000
Creative Development#352.5002.500
Final Presentation#402.0002.000

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Love the reference and thought process here. Good layout and composition. Great work! Some technical issues: Please make sure your textures are in powers of 2. Unreal lets you import irregularly sizes assets, but it's good practice - so in this case one of your caustics maps is 800x800 px and it will not be streamable - which can be pretty bad when working on a production environment. There are a number of flat textures being used - and they're pretty large. Unreal can't optimize these - consider resizing them to 64x64 images since they are just flat colors - or using a color swatch instead of a texture. Please create LODs for some of your assets - you have a 20,000 triangle rock and a 190,000 triangle rock. These could use some clean up and optimization. There is some banding noticable in the light shaft - I'd revisit this and see if you can improve / fix it. Room for improvement moving forward: I like that you tackled caustics, but there are two issues that distract me here. One is the general speed is really fast. The other is that the scaling seems very consistent and doesn't come off as very natural. I'd recommend having the caustics being projected by the light. With this motion, the lack of other motion is more apparently - such as the foliage and general particles in cloudy water like this. Your lighting in the block-out is really strong, but some of it gets lose in the final scene. I'd love to see you push the lighting a bit further to get back to the original blockout! I'd also love to see more on the ground, where the statue and cliff walls hit the sand, perhaps an opportunity for smaller rock chunks, underwater moss and break-ups. I'd focus on trying to make things look like they are just simply sitting there.

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