I like the concept but the game was very difficult after the second level. On the first level, I died after hitting the wall behind thar and it felt somewhat unfair. Maybe making walls safe and adding hazards like spikes would be easier to navigate. Also the ball continues to slowly travel if you interrupt it midflight. This tends to make it feel slippery and difficult to move in tight spaces.
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Drag & Shoot's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound/Music | #45 | 1.897 | 3.000 |
Art | #48 | 1.897 | 3.000 |
UI | #54 | 1.265 | 2.000 |
Overall Fun | #54 | 1.265 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
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