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King's Lair's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall Fun | #36 | 1.528 | 2.333 |
Sound/Music | #38 | 1.746 | 2.667 |
Art | #39 | 1.091 | 1.667 |
UI | #39 | 0.873 | 1.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Hello! I was one of the streamers who took part in Feedback Quest, and I'm here to leave some comments I had while playing.
The opening screen features far too many buttons. I would recommend moving the Achievements, Stats, Relics and Cards buttons to the Character Select screen rather than the opening screen, as it would make more sense to be able to access this information from that screen rather than from the opening screen.
The gameplay can be very long and boring. You're essentially doing the same thing for 15 minutes, but a lot of it is just moving around in dull circles while things automatically attack and kill. Shorter games would be better (maybe only 5 minutes instead of 15).
The cooldown speed of regular attacks is very slow. There is also the fact that on some characters, there is a miss zone between the player character and the attack where enemies won't get harmed. This is should be corrected to remove.
As you get further into stages, the number of enemies and effects causes slowdown, even on higher end PCs. Shorter games would help this, as you wouldn't have as long to collect power-ups and because they would overall reduce the number of enemies you fight.
Only being able to attack to the left or right when enemies come from all sides is not fun. Moving up and down can be stressful and annoying because of this. I recommend making it that you can attack in eight directions depending on which way the player is moving.
It's been commented already, but the shield blocking you from moving is aggravating. Even if the problem is eventually lifted from super fast attacks, it just shouldn't be a problem to begin with.
Haven't unlocked another characters, can't say anything about their controls & usability.
Anyway, good job making it this far! Good luck!
I Appreciate your Feedback.
I know the Shield For the Templar is a bit annoying but only when you have slow attack speed, when you reach the limit like attacking every 0.1 seconds, the shield always spawns in front of you without stoping your movement. I think in that case the shield is a bit Over power.
I dont know either the problem with the level up that the selection doesnt show... but it seems to be only when you level up for the first time each run idk. And the game slow is intended. Now that I look at it, I think you are talkin about the Level Up selection only shows one or two icons, it's because of how I code that system, I did it all by myself and I struggle with it for a few days, but I think the "Problem" is that sometimes the 3rd or even the 2nd selection is locked because of Relics that you dont have yet, I will take a look at that code and improve it.
Yes, the game doesnt explain you anything about what power up does what, but I like that concept. Initially I thougth of putting like a info menu for discovered Power Ups or something, but idk maybe in the future.
Indeed, the game Starts in Spanish because its my first language so, I dont think about in what language the game should start, but like you said, its not a big deal switching the language
Again, thanks for your Feedback, I will Fix/Balance all this stuff. If you only have played the Templar, go on with the rest, Templar is only the start.