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Time Racing's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall Fun | #81 | 0.577 | 1.000 |
Sound/Music | #81 | 1.155 | 2.000 |
Controls / UI | #82 | 0.577 | 1.000 |
Art / Graphics | #82 | 0.866 | 1.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Hello! Welcome to Feedback Quest 6! My name's Hythrain, and I'm one of the hosts and streamers for this event! This feedback is being written live on my stream.
So, I'm gonna be honest. This just doesn't work. For starters, you have a counter that starts before you can control the main character. Said main character is massive, giving them an easy ability to land on small platforms.
More than that, however, is how zoomed in everything is: you jump and everything below you disappears. This sort of thing was a classic staple of terrible platformers like Bubsy.
The most egregious thing was the level design itself. There's a term used in the Mario Maker community for certain level designs called "Little Timmy Levels," where the level is clearly something a child would make. It's the sort of thing I'd recommend looking up, because the first level had a lot of that going on.
Where this is now, I wouldn't even qualify it as an alpha. This is a prototype that, right now, doesn't work well enough for what it's trying to do. I would recommend going back in, revisiting the level design, zooming the game out more and also fixing that timer to not start until the player can move. This would be a start to getting back on track.