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subterrestria's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
FUN | Was this game satisfying to play or did it bring you joy? | #18 | 3.801 | 4.250 |
VISUALS | Did this game have nice graphics, art or design? | #20 | 3.801 | 4.250 |
Overall | #21 | 3.533 | 3.950 |
AUDIO | Did this game have great music or sound design? | #25 | 3.354 | 3.750 |
MOOD | Did this game have atmosphere, or did it make you feel something? | #34 | 3.354 | 3.750 |
IDEA | Was this game innovative, or did it use interesting mechanics? | #36 | 3.354 | 3.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long has this Project been going?
Nearly 18 months, with several long breaks throughout that.
Cut a load of features to get it into a decent state to publish.
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Comments
Visuals are great, though if the ship would turn smoothly I think the impression would be even better. But the visuals set a great mood. I had trouble keeping track of my hp and amount of mines, since it was only visible when placing a mine or getting hit by an enemy. I was also unsure about the blue balls i could collect, i guess they increased my hp? Defeating the enemies was he best bit though - from seeing the lie when they spot you, to luring them into a mine you've just placed. It was very satisfying :)
The ship started smoking after blowing up mines with mines (Ctrl). Cool game.