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in the name of love's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
VISUALS | Did this game have nice graphics, art or design? | #73 | 3.500 | 3.500 |
MOOD | Did this game have atmosphere, or did it make you feel something? | #116 | 2.750 | 2.750 |
IDEA | Was this game innovative, or did it use interesting mechanics? | #124 | 2.750 | 2.750 |
Overall | #125 | 2.650 | 2.650 |
AUDIO | Did this game have great music or sound design? | #141 | 2.000 | 2.000 |
FUN | Was this game satisfying to play or did it bring you joy? | #165 | 2.250 | 2.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Let people know how long this project has been going, or share a bit of its history.
this was actually the first game i ever thought to create. i was around 11 at the time, and i had just gotten into anime and mirai nikki was apparently a good place to start. i started working on it really hard...and got burnt out in a week. i found this in the depths of my google drive and just went 'f*ck it' and began to work on it again.
it's still terrible, but at least it's finished.
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Comments
"have it your way then" after the "are you sure" / "yes" exchange is powerful yo. it's intense. there's a lotta good lines in this one. it's also gorgeous and unrelentingly peppy, stylistically, even when the events being depicted are objectively horrifying.
I don't feel like I have a strong sense of what the strategies are, and it's not the most navigable, imo. the editing of the text for formatting and mechanics also seems incomplete. still, a strong entry, and I'm glad it was published.