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Love, Kyoko's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
FUN | Was this game satisfying to play or did it bring you joy? | #150 | 2.309 | 4.000 |
IDEA | Was this game innovative, or did it use interesting mechanics? | #150 | 2.309 | 4.000 |
VISUALS | Did this game have nice graphics, art or design? | #153 | 2.309 | 4.000 |
Overall | #169 | 1.963 | 3.400 |
MOOD | Did this game have atmosphere, or did it make you feel something? | #173 | 1.732 | 3.000 |
AUDIO | Did this game have great music or sound design? | #186 | 1.155 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Let people know how long this project has been going, or share a bit of its history.
I started this project when I first started Batch. A week ago, I decided to give it some new life. Enjoy :)
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Comments
Very neat roguelike! Still confused by a bit of it haha, but very cool!
Hey thanks! Would you mind elaborating on the more confusing parts of the game mechanics?
I'm not terribly familiar with traditional roguelikes haha.
I wasn't quite sure about what quite was an enemy or another mech. And once I thought I cleared the screen but nothing further happened after that. Can't say I know what was supposed to happen, I guess..