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Save The Bar's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
IDEA | Was this game innovative, or did it use interesting mechanics? | #218 | 2.309 | 4.000 |
AUDIO | Did this game have great music or sound design? | #233 | 1.732 | 3.000 |
MOOD | Did this game have atmosphere, or did it make you feel something? | #253 | 1.732 | 3.000 |
Overall | #279 | 1.617 | 2.800 |
FUN | Was this game satisfying to play or did it bring you joy? | #289 | 1.155 | 2.000 |
VISUAL | Did this game have nice graphics, art or design? | #294 | 1.155 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
A nice take on hard-childhood Paratroopers game. Still the controls are too chunky for me - my reaction isn’t good enough to fire at the target immediately as it appears and waiting for the cannon to return in place is often too late. Also as the game accelerates (maybe add a smoother acceleration curve, not just jump to high speed?) it becomes almost impossible to hit the targets, as even showering them with bullets doesn’t always work. I wonder why not add tap-on screen and make it for mobile platform? Such one-button (almost-idle) games look better there than on desktop and Unity enables to build the game for Android basically in two clicks.
Thanks a lot for the feedback.