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You can build a trade route's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
MOOD | Did the game have atmosphere or make you feel something | #18 | 4.250 | 4.250 |
AUDIO | Did the game have great music or sound design | #23 | 4.000 | 4.000 |
Overall | #46 | 3.800 | 3.800 |
FUN | Was the game satisfying to play or did it bring you joy | #90 | 3.500 | 3.500 |
VISUAL | Did the game have nice graphics or art direction | #91 | 3.750 | 3.750 |
IDEA | Was this game super interesting or innovative | #95 | 3.500 | 3.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Let people know how long you've been working on the game
I've been testing ideas and implementations for this game for about 4 months.
Read more in this devlog: https://yjonas83.itch.io/you-can-build-a-trade-route/devlog/338212/how-did-i-discover-im-building-a-tycoon-roguelite-game
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Comments
It's an interesting concept but I found the roguelike elements frustrating, especially since after the first delivery every job seems to be a dollar + a dollar, which is not enough money and there's just no way to have enough food after a certain point (my highest score was 28 days, at which point I had to abandon the game because I couldn't move). I presume it's just placeholder amounts but it did restrict my ability to play and I did want to play for longer
I like the aesthetic of the map but it took me a while to realise that the town names are written on it as I was expecting it to be white text like the rest of the interface. I would also suggest not having the info as rollovers/popups - just put it right there on the map so that wherever you are you can quickly calculate your options by seeing the data between two towns rather than having to mouse all over the map.
I really like the music.
A simple game, but a successful one. While I did have some problems with not being able to find any deals in the towns I visited, there's clearly a lot of potential in a project like this. I'd really love to see this game on a much larger scale, with more things to do. Having to plan out your potential travel routes and choosing which deals to take feels right at home with this cool Wild West theme.
The use of a realistic map gives it a really nice aesthetic, but the HUD elements on the map were a bit confusing at times, since the information boxes seemed far away from where the actual destination was.
Nonetheless, this is a great piece of work you've got, and I'm eager to see more!
Please check out and rate my game. =)