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Hopper's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Idea/Innovation | #7 | 3.464 | 4.000 |
Graphics/Design | #8 | 3.464 | 4.000 |
Overall/Gameplay | #11 | 3.464 | 4.000 |
Overall | #14 | 3.175 | 3.667 |
Music/Sounds | #22 | 2.598 | 3.000 |
Mood/Atmosphere | #25 | 2.887 | 3.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long have this project been going?
+/- 2 Months, in the evenings after work
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Comments
@Jupiter_Hadley Thanks for the nice review!
I ended up including your game in my favorites from the FFSJam here.
Very polished, well made game. I included it in my Finally Finish Something Jam compilation video series, if you'd like to take a look. :)
@ava I'm one of the elite club. Besides, you're the only one who rated us, your even more elite.
@Aviol Ah yes, so you were the mistery rater ;)
@ava: I did this 4 days ago. I'm one of 3 people who did it.
@Bojan & Team Aviol: thanks for your comments, don't forget to submit your ratings! (it's a different button, annoying, I know)
I'm very bad with brain games, so cannot comment on the AI much (I couldn't pass after tutorials). But graphics and animations are great. Also, I like how the background is animated.
Great game. The graphics could be a little better, but it's ok. The game is pretty hard, but that's actually a good thing. Games like this are expected to be hard.
The mechanics of the game are solid and I enjoyed playing, but I did find it super difficult. I was expecting it to be the more traditional mechanic of jumping over another marble captures it. Probably I'm just not clever enough to get the tactics required.
I have to say it feels really polished, definitely a level of professionalism to everything about it. Even nice little touches like the background cubes reacting to your cursor. I appreciated that I could try all the dofferent levels whenever I wanted
I played and rated your game.
First everything I like :
As this was originally a way to learn about AI programming, I guess that's fine. But if this was a game aimed at real customers I'd find it a bit too unforgiving.