@Jupiter_Hadley Thanks for the nice review!
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Hopper's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Idea/Innovation | #7 | 3.464 | 4.000 |
Graphics/Design | #8 | 3.464 | 4.000 |
Overall/Gameplay | #11 | 3.464 | 4.000 |
Overall | #14 | 3.175 | 3.667 |
Music/Sounds | #22 | 2.598 | 3.000 |
Mood/Atmosphere | #25 | 2.887 | 3.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long have this project been going?
+/- 2 Months, in the evenings after work
Comments
Great game. The graphics could be a little better, but it's ok. The game is pretty hard, but that's actually a good thing. Games like this are expected to be hard.
The mechanics of the game are solid and I enjoyed playing, but I did find it super difficult. I was expecting it to be the more traditional mechanic of jumping over another marble captures it. Probably I'm just not clever enough to get the tactics required.
I have to say it feels really polished, definitely a level of professionalism to everything about it. Even nice little touches like the background cubes reacting to your cursor. I appreciated that I could try all the dofferent levels whenever I wanted
I played and rated your game.
First everything I like :
- The first couple of levels are a good way to learn the mechanics
- I like the fact that you allow me to reset high scores :) I should do that as well in my game
- The visual style is very nice, I love the 'rubbery' feel of the balls (that sounds so wrong)
As this was originally a way to learn about AI programming, I guess that's fine. But if this was a game aimed at real customers I'd find it a bit too unforgiving.
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