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A jam submission

Slow play rules for F.I.S.TView project page

Rules for slower play that hopefully make the game more approachable
Submitted by Darkshark24 — 10 days, 7 hours before the deadline
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Slow play rules for F.I.S.T's itch.io page

Results

CriteriaRankScore*Raw Score
Rank#322.5562.800

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Slow Play Rules is an optional change for FIST to encourage longer missions.

The PDF is two pages, one of which is bare text and the other is the FIST compatability logo. Everything is straightforward and easy to read.

Slow Play's core changes are pretty comprehensive, covering everything from War Dice to item uses and ability uses. They're also written in such a way as to play well with other add-ons, so using Slow Play won't invalidate other expansions.

Overall, if you want FIST missions to feel a little more like a full session of a more conventional ttrpg, I'd give Slow Play a look. It's quick, direct, and comprehensive.

Developer(+1)

That you for the review. :)

Submitted

No visuals, but a lot of good suggestions on adjusting Trait abilities for gaming groups that are going to take more than one session to finish a mission. Even if you choose to house rule something differently (e.g., change how many times you want to allow someone to use a per mission ability over the course of several game sessions), this makes sure you're thinking about it so people don't feel shortchanged and know their characters will be able to continue to do cool stuff when things run long.

Developer

Yeah if I had more time when I sat down to make the extra rules I would have made it more referee friendly but I was a bit rushed so I forced myself to make the slow play rules more player friendly instead.