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A jam submission

FIST: The Only Agent LeftView project page

An incompetent secret agent and the sidekicks that keep them alive.
Submitted by Arcane Atlas Games (@AtlasArcane) — 12 hours, 41 minutes before the deadline
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FIST: The Only Agent Left's itch.io page

Results

CriteriaRankScore*Raw Score
STYLE#134.1254.125
Overall#134.1884.188
SUBSTANCE#144.2504.250

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted (1 edit) (+1)

I can’t believe this doesn’t have more ratings! First of all, what a great concept. There’s plenty of stuff for Solo and Duet (1 GM & 1 Player) games and scenarios out there, but little support for a table with one GM and two players. It might not be common, but trust me, the “two player” format is fun.

Continuing my praise of the concept: I really like the Agent / Sidekick dynamic, especially because the Agents are presented as perhaps a little bumbling and propped up by a Sidekick who probably gets far less credit than they deserve. This is a kind of story I could see used in a film, but have never encountered in a TTRPG, so hats off for the premise.

Lastly we have the graphic design, which – wow. The cover reminds me of a Baz Luhrmann title sequence, or a British Invasion pop music album cover. The interior carries the color scheme through.

All that good stuff, plus resources to make running the game easy, like a printable map and custom character sheets. I haven’t run it yet, but this looks like a lot of fun. My one request would be higher contrast character sheets with black text instead of the gray, but that’s a small quibble.

Oh, I almost forgot, love the flowchart style maps and clear “For Your Eyes Only” (something I’ve written to myself in my own notes)!

Submitted(+1)

The Only Agent Left is a FIST hack where most of the players are sidekicks trying to carry one incompetent James Bond to victory.

The PDF is 11 pages, with a well-organized layout and a pastel color scheme.

Contents-wise, this is a fantastic concept and the writing leans straight in. The James Bond can never fully succeed on tasks, but the sidekicks get War Dice when he takes credit for their actions.

The included mission is also very cleverly designed, with side objectives, branching paths, ways to gets back on track if the party fails something critical, innovative mapping, and generally a really solid James Bond flavor.

The Only Agent Left's missions also include lots of sidebars where the GM can ask the group questions to better flesh out the world, and the whole feeling of the game is collaborative and chaotic.

Overall, if you want a more lighthearted FIST game and/or an affectionate parody of the Bond movies in playable form, you should absolutely pick up a copy of this.

Submitted(+1)

There are a ton of things I love about this module. The mid-century modern style and bright colors is exciting to see. The art evokes both the style and camp of classic spy fiction. 

Asymmetrical game design is very seldom attempted, and I was happy to see it in this module. The concept of a "star" agent and his over qualified sidekicks is perfect for creating interesting and fun dynamics between the players, but in "The Only Agent Left" it is also a mechanical difference which makes it fun for all types of players.

This two part adventure has many opportunities for the players to make meaningful choices. The flow chart style of the missions means that multiple playthroughs may unfold very differently. Even a total party wipe can be exciting when it opens new avenues for advancement. For a referee this means it can be played multiple times with different groups and still be exciting to run.

The mission gives you tons of great tools to use. Interesting enemies, loot and prizes, and tons of opportunities for your players to show off. On the other hand, sometimes the mission structure and player options can be a little hard to follow especially for beginner game masters. Having a few games under your belt will definitely help you have the most fun with this module.

All in all, this is a groovy fist op that can get any table smiling.

Submitted(+1)

There are a lot of really neat and evocative ideas in here with separating the players into an Agent and a bunch of Sidekicks - I can see a lot of fun emerging organically just by players leaning into their identities.

The box-/node-maps for the encounter locations are innovative, but I think this is where the constraints of sticking with a zine format come through - for example, having all the information on p.5-8 all on one spread would make running that encounter very very smooth.

Overall though, this is a really strong FIST op and a fun twist on the format.

One thing though, in the downloads, there's no pdf of the whole thing - just the handouts. The whole thing is there, but as an .afpub file, and while I have Affinity so I can open it, a bunch of formatting and fonts were broken since I don't have those resources on my machine.

Developer

Thanks for the feedback! My bad on the afpub file (uploaded it in a rush), have replaced with the correct pdf.