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A jam submission

Field Guide to the Swan Point Sub-Reality Exclusion ZoneView project page

A briefing for BAA agents about the dangers of the Swan Point Exclusion Zone
Submitted by MightyXray — 1 day, 18 hours before the deadline
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Field Guide to the Swan Point Sub-Reality Exclusion Zone's itch.io page

Results

CriteriaRankScore*Raw Score
SUBSTANCE#184.1434.143
STYLE#213.5713.571
Overall#233.8573.857

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted (1 edit) (+1)

A fun setting for FIST missions! This could be a neat setting  for a cluster of related or one-shot missions.

Submitted

A fun setting for FIST missions! This could be a neat  for a cluster of related or one-shot missions.

Submitted(+1)

Swan Point sets the scene of a small town turned big problem. Swan Point has changed and so has everything and everyone in it. FIST is sent in to investigate and perhaps solve an issue or two if they are lucky. 

Mechanically this document consists of a nice collection of enemies, new traits, and a few exciting plot hooks for the setting of Swan Point. The narrative presentation of this information gives referees plenty inspiration to bring their players into the world and expand it with their own influence.

Thanks to it's strong identity and open ended format, I could see lots of tables spending multiple sessions in Swan Point making it a great supplement for those looking to dig deep into a central plot.

Submitted (1 edit)

Field Guide To The Swan Point Sub-Reality Exclusion Zone is a FIST module similar in tone to Annihilation and Stalker.

The PDF is 6 pages, with dense text and only a few illustrations, but it's cleanly layed out and easy to read.

Contents-wise, Field Guide deals with an interdicted Massachusetts town that is experiencing some heavy dimensional otherness. A few locations in the town are written up, as are critters and related Traits.

The Traits fit perfectly into FIST, and shouldn't disrupt the balance of the core game at all. Similarly, the critters are flavorful but not overwhelming---each one presents an interesting tactical scenario without being unmanageable.

The writeup of the town is clever, and has some great eerie and surreal beats.

The supplement is also written as an in-universe document, which adds some nice flavor to the text throughout.

Overall, if you want a seed for a location-based FIST adventure, you should check this out. You'll need to do a little work in mapping out the town and figuring out a hook for the players, but most of that work is already done by the module itself.

Minor Issues:

-There's a reference to a Walmart in Swan Point, but those wouldn't have started to proliferate until the late 60s, and they spread from Arkansas.

Submitted(+1)

A stylish setting/adventure for FIST, Feature a surprising variety of foes and a handful of traits. Really digging the Control BOC vibes. Well done!

Developer

Thank you!! I drew on some SCP stuff (which was a touchstone for Control, of course) for this. I've described the game as A-Team in the SCP-verse