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A jam submission

ChronoDelverView game page

Student Project 2D-Roguelike
Submitted by Dr. Popper — 14 hours, 52 minutes before the deadline
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ChronoDelver's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#34.2734.273
Overall#44.3644.364
Audio#64.0914.091
Completeness#64.2734.273
Visuals#74.2734.273
Creativity#74.1824.182

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

This game honestly was the most complete game I have seen so far. The game is fun and has replayability. The visuals are nice. The gameplay feels natural except for one thing I will mention later. I am not sure I have found all of the staves yet. But, I really liked the sword staff the most. The poison staff is the easiest to use for kiting enemies. The time stop mechanic is also very fun, although I found myself missing a lot of my projectiles because I did not account for the enemies changing directions. The tutorial was a great feature as well. I loved all the UI that popped up as you walked toward the relevant information. The boss was a pretty fun fight as well. I appreciated all the effort placed into setting up a story for the game. 

One extremely minor issue I had with the game was not being able to roll for a set time after entering a room. Another thing was the hitboxes of enemies and projectiles all being active during the time stop mechanic. So the player is able to stop time and just walk up and defeat enemies during the time stop. The sword wand also suffers from its huge hitboxes so if you are near a wall your projectiles could just be deleted immediately after spawning.

For some changes I would like to see is the speed and invincibility potion having much more duration on their use. I found most of my time spent on opening the inventory, clicking on the item, and then realizing some of my buff's duration is already gone. Pressing "B" is honestly an odd hotkey for inventory, personally, I would have chosen Tab or something closer to the WASD keys.

Also, some of the enemies do not hurt you even though you touch them because they throw projectiles. It just felt odd that there was an interaction where I can run up to them and give them a hug without taking damage while other enemies are only able to damage you by running into you. One of the enemies does not have a health bar, which I am unsure if it was intended or not, but it was one of the small greyish (beige?) guys with green streams coming from their eyes.

Overall, this is an amazing game you have created. Felt like I was playing a professional indie game.