A small 10-minute slice of life game set in an art school in "the future" (but not really). The protagonist Evalynn procrastinated on turning in her end of semester assignments and only has three days to collect them all from the classrooms and finish them. Along the way she has some awkward encounters with her ex-girlfriend and shares small conversations about insecurities with a couple of her friends.
The high contrast pixelated setting is surprisingly complex, full of weird little animations and objects. It's strange and dreamlike on a tiny scale. I enjoyed the art and the surreal item descriptions.
Do watch out for the basement art history room - the exit is comprised of two tiles, but if you try to exit through the wrong tile, you end up on top of the art history door instead of on the ground and have no option but to re-enter the room. If that happens to you, you don't have to restart the game like I did at first. Just use the other tile to exit.
very interesting story so far, i think i missed a few things but the dialogue was realistic at time and weird at others and i liked the dichotomy, also i liked hearing about all the things that i could pick up