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I Have Bugs's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Funniness | #3 | 3.432 | 3.600 |
Audio | #9 | 2.098 | 2.200 |
Innovation | #10 | 2.288 | 2.400 |
Graphics | #10 | 1.526 | 1.600 |
Game Design | #10 | 2.479 | 2.600 |
Overall | #10 | 2.365 | 2.480 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Are all your assets, code, music, sound effects, etc. original?
Everything is original except for a few pixel art sprites, I did most of the other pixel art myself
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Comments
This is a very nice first game! I don’t really know what to do though :P
Pretty advanced for being your first game! Keep going and you will make really great games! It was hard to understand what to do, I read you comment here which helped - perhaps you could put the explaining text at the start of the game?
What to do in the game, since I didn't explain it well: shoot the developers, and once they are sedated they will stop moving and you have to push them back to the hallway and they will walk their way back. Move the barrel to catch hotdogs, once you get 4 it will stop moving, then you grab the hotdogs from there and deliver to each developer
The game is so funny but it's hard to find out what you should do exactly! Great work on your first game man, keep up the good work!
Thanks alot, I'll try to explain better next time how to accomplish goals, I pretty much just ran out of time and had to drop some things
It is funni!! A lot of humor in this game! But a bit difficult to control and finish levels.
Yeah the movement is definitely not ideal, thanks for your feedback, I'll keep trying to fine tune it and expand the toilet humor
It is funni, but a lot of the things broke very easily and its not very clear what i need to do
for a first game tho, nice job :)
Yeah I got outjammed by the jam, I'll keep that in mind. Trying to find a balance between having players figure things out, and explaining what to do
The game is VERY difficult, but it's funni. Nice job!
Thanks for the feedback, I'll keep that in mind