This one looks really fun. It's interesting that the only way to get out is by being suspicious. Definitely lends itself to red-herrings, which is tough to do in this kind of "negotiated role-play" context. That being said, a little more specificity with some of the result descriptions (perhaps examples of what "Something of the Spirit" might mean) would be nice, but I also suspect the types who get REALLY into this kind of game prefer fewer specifics and more interpretation.
That being said, A++ for visuals and layout, which is basically everything I suck at. I'm more of a writer and rules designer than presentation expert, so this was cool to see.
This looks like a fun one-shot horror experience. I'd want to play it on a rainy evening, via candlelight.
The visuals of the PDF are A+ -- this feels like a finished product. The five concrete scenes and pre-generated tables give enough guidance for a GM-less game.
I would have liked a little more detail on the second table in the Second Act because some of the options (e.g. Something of the Real/Something of the Spirit) felt a little too nebulous. Maybe "something of the past/something of the future"? I don't know.
Overall, the game is beautiful and concise, and I applaud you for the production values. It's clear you put a lot of time into it, and I'm glad you entered!
Comments
This one looks really fun. It's interesting that the only way to get out is by being suspicious. Definitely lends itself to red-herrings, which is tough to do in this kind of "negotiated role-play" context. That being said, a little more specificity with some of the result descriptions (perhaps examples of what "Something of the Spirit" might mean) would be nice, but I also suspect the types who get REALLY into this kind of game prefer fewer specifics and more interpretation.
That being said, A++ for visuals and layout, which is basically everything I suck at. I'm more of a writer and rules designer than presentation expert, so this was cool to see.
This looks like a fun one-shot horror experience. I'd want to play it on a rainy evening, via candlelight.
The visuals of the PDF are A+ -- this feels like a finished product. The five concrete scenes and pre-generated tables give enough guidance for a GM-less game.
I would have liked a little more detail on the second table in the Second Act because some of the options (e.g. Something of the Real/Something of the Spirit) felt a little too nebulous. Maybe "something of the past/something of the future"? I don't know.
Overall, the game is beautiful and concise, and I applaud you for the production values. It's clear you put a lot of time into it, and I'm glad you entered!