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Light Dash's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Completion (How complete is the final piece?) | #2 | 4.600 | 4.600 |
Gameplay (How fun is the game to play?) | #6 | 3.733 | 3.733 |
Well-rounded (Is the game well rounded in terms of art, sound etc) | #7 | 4.267 | 4.267 |
Adherence to the theme (does it incorporate the theme in a genuine way?) | #8 | 4.267 | 4.267 |
Innovation (is the game new/interesting and creatively uses new/old assets?) | #17 | 3.333 | 3.333 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Really nicely done, well designed, and well thought through!
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Comments
Great job making something so polished in such a short time - I definitely think it has the potential for you to build up the mechanic in interesting ways if you were to add more levels.
Excellent job on producing that feels so complete. From a balance perspective I thought the torch could have been brighter - I didn't feel like I got much value from shining it, and the levels were small enough it was easier to stumble around in the dark!
Thank you for the feedback! :)
Very polished and complete experience. Nice art, gameplay and sound, a real all round package. I did find a cheesy bug that let's you ignore the main mechanic, jumping doesn't seem to be affected by the stop caused by using the flashlight, but ignoring this bug it was a fun and interesting play. Some levels felt a little unfair because it was hard to use the flashlight to see what was coming though. Great job!
Thank you! I have only just noticed bugs now but I might come back and introduce new and exciting features down the line!
Really enjoyed this game, very simple but one of the few games that has kept the idea within scope haha. Well done!
Thank you! :)
Great work, it's a really cool mechanic. I like the use of the glowing gems and torches to give hints to the layout of the levels. I could do with an easy mode with a little extra torch battery though!
Thank you! I might come back to this project after the Jam to improve on mechanics and implement more features and modes :)