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A jam submission

SODHARAView game page

A retro style 2D metroidvania greatly inspired by the SNES classic Super Metroid.
Submitted by Nikola Vetnic — 2 days, 23 hours before the deadline
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SODHARA's itch.io page

Results

CriteriaRankScore*Raw Score
Sound#841.7503.500
Fun#1001.2502.500
Overall#1041.3132.625
Graphics#1061.2502.500
Theme Use#1071.0002.000

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What was your favourite part of working on your game during GDM?
Realising how much work it takes even to make a bite-size release such as this one.

What was the hardest part of creating your game?
Setting limits for myself in order to make it on time.

Did you use any pre-existing assets in your submission?
Of course, I used placeholder assets I created for the levels, and various characters by Ansimuz he offers here on the itch.io website.

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Comments

Submitted

I can certainly appreciate a good metroidvania, but this one's got a few issues. The keyboard layout feels weird, and I'm not sure why shooting had to be on the mouse. I think it would've been better if the actions were mapped to I, O, P, etc. The character sprites are good, but the map graphics are clearly unfinished. The map in the pause menu doesn't seem to show any more than the map in the upper-right part of the HUD. I didn't know how to crawl into holes from a ledge grab, so I couldn't get back to the surface after getting all the crystals. Suffice to say, it could use some work.

Developer(+1)

Hello there!

I am the developer of Sodhara, first of all thanks for investing time into checking out this small offering, I really appreciate it! Let me address the issues you mentioned:

  • this game started out as a Udemy tutorial so some stuff are leftovers from that time, keyboard mapping being one of them... As there were more pressing issues, I didn't bother that much with the key bindings (moreso due to me being used to it already), but that is something I want to fix in the future. I would be very grateful if you would be so kind as to give tips on what a good keyboard layout would be - I am playing a lot on controllers these days so I kinda lost sense for the keyboard;
  • character sprites are free assets made by Ansimuz and I agree, those are great. I myself am only starting to dabble in pixel art, my quality is very poor at the moment I would not manage to complete my entry if I were to do the art as well - that is something I am planning to address in the future;
  • I have already updated the map to show much more of the level geography, it will be available in the v0.4.1 that I am releasing shortly;
  • the idea with crawl spaces is to pick up the morph ball (I am copying Metroid after all) and then the character will morph into a ball when climbing directly into the tunnel - much as is it is the case in Metroid Dread for example.

There are problems in terms of being able to land in places and not get out - a crude workaround for the game jam entry purpose is the X binding which hurts (and ultimately kills) the player, letting you respawn at start of the area. If that doesn't help, one should start a new game - not ideal, but time was an issue (I already squeezed an unreal amount of time during April to make this all work).

Once again, thank you for your time and I am kindly asking for any feedback you are willing to provide as that info is precious.