When trying to launch the game, I get this :
λ java -jar WaterFire.jar
Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: sprites/messages/PlayerOneWon.png
Criteria | Rank | Score* | Raw Score |
Audio | #274 | 0.866 | 1.500 |
Theme interpretation | #279 | 1.155 | 2.000 |
Innovation | #297 | 0.866 | 1.500 |
Gameplay | #301 | 0.866 | 1.500 |
Overall | #303 | 0.866 | 1.500 |
Graphics | #305 | 0.866 | 1.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository
https://github.com/Fethore/WaterFire
Theme interpretation
Multiplayer territory war game (requires 2 controllers)
When trying to launch the game, I get this :
λ java -jar WaterFire.jar
Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: sprites/messages/PlayerOneWon.png
Okay this time I could launch it ! I don't really understand what the concept / rules are though.
The directions doesn't always work (also why is it on the right stick instead of the left one :o ?)
What is the big grey moving block for ?
How do you win ? How do you lose ?
Also there's no music playing even though there is this line in the code :
Music music = MusicCreator.create("GameSounds/80502__mammo__electronic.wav");
Good questions, the game consists of following the gray block and throwing your particles on it to gain points. Didn't have time to create a tutorial. Each game lasts 3 minutes and the top bar it shows who is winning at any point in time. As far as the stick umm... it was my first time creating a game using controllers and libGDX and had two different controllers to test with that had different layouts fairly confusing but will look into it for future games, as far as the directions not working I'm not entirely sure. I looked into the sound issue seems like the .wav format was the issue converting the song to .ogg fixed it. I will be uploading the new version in a few, thank you for the all feedback.
Leave a comment
Log in with itch.io to leave a comment.