The first jump of the level is sometimes not possible to make, even with the double jump. If the first platforms were set closer so that you could make it with one bad single jump so that most players are able to start playing easier, then move the platforms further and further apart to increase the difficulty over time. Another issue is that sometimes when the player is falling it doesn't register my space bar input and won't give me my second jump. I've dies 5 times in a row b/c the first jump was too far for a single jump and the double jump wouldn't work sometimes.
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Infinity Chimera's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #165 | 1.875 | 1.875 |
Theme interpretation | #230 | 1.750 | 1.750 |
Graphics | #231 | 1.750 | 1.750 |
Overall | #231 | 1.750 | 1.750 |
Gameplay | #263 | 1.375 | 1.375 |
Innovation | #264 | 1.375 | 1.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository
https://github.com/KayK737/Project2_group3
Theme interpretation
The idea is for the player to pick up buffs from enemies to take on their abilities, becoming a hybrid of the standard player and all the enemy types.
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