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Mass Extinction's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #362 | 1.925 | 3.333 |
Theme interpretation | #377 | 1.925 | 3.333 |
Innovation | #405 | 1.540 | 2.667 |
Overall | #415 | 1.540 | 2.667 |
Gameplay | #424 | 1.347 | 2.333 |
Audio | #451 | 0.962 | 1.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/GosiaS/GameOffProject
Theme interpretation
You play as AI [which is an amazing techonology] and your role is to save humanity from extinction. Earth is at its end, and you have 2 months to send as many people to the moon as you can. So it has everything - a moon base, rockets, an incredible technology and an impossible task to save all of people. It's a race between an AI and an Earth Disasters. It is also my first game ever, so I did not manage to cover all of the plans I had for it, but I hope you will have fun with it anyway.
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Comments
Really liked the concept and the sense of urgency you get with all those numbers increasing as time goes on... The look and feel is also attractive, and appropriate for the theme. Maybe as a next step some animations could be added to make more clear what is going on in real time (e.g. rockets saving people). Congratulations on your first game, keep up the good work!
As a heads-up, I had to do "chmod +x GameOffProject-MassExtinction.app/Contents/MacOS/GameOffProject-Mac-Shipping" before launching the .app to make it work.
Hello,
Thank you sooo very much, your words mean a lot for me :) What I was afraid of is that the game was not really finished (I spent too much time learning stuff instead of actually building the game) and that it gives little response to the player, so animations are definitely in my TOLEARN list :) I hope next time I will be able to fulfil more in a given time limit, but I definitely learned a lot. Thank you very much for giving my game a chance and leaving the nice words :)
Also, thank you for the heads up, I was not sure if I exported the game correctly :) I am glad it worked in the end :)
It's an interesting game, kind of reminding me of "Plague Inc", but in the reverse. I like the visual design.
I will say that the extraction points seemed basically useless in my play. Like, the optimal way to beat the game was just to place gather points in as many places as possible, build as many rockets as I could, and spam the "A" button.
I also didn't see any natural disasters show up in my play?
Hello,
Apologies I kept you waiting - I honestly didn't expect anyone to test my game, I am so happy you decided to do so ! :) And, I consider your comment highly flattering - it was my first game EVER and I had no experience before it, so the things you said were very nice for me. Thank you, that really boost my desire do do more gamedev related stuff ;)
Thank you for the feedback about the extraction points - I had a problem making this whole process efficient and I might have miscalculated the speed of automatic placement vs extraction points. I should probably keep it in mind in a future, as my initial idea was to make extraction points the most efficient way of saving people.
And yes, you are right, natural disasters are not yet in a game - I started developing it, implemented the map with them and a rendom system of choosing them, but due to my lack of skills all took much longer, than I expected, and I had to drop the natural disasters idea if I wanted to make it before a deadline. I need to check, if I can still add it now, or if it's too late - I didn't add it yet as I am not sure, if it is against the rules.
Thank you again, I am really happy you didn't say, that my game was total disaster :) I am glad, you liked at least some parts of it, it really helps me a lot :)