Love this design a lot. The character and prop art you have so far is great.
- It's very counterintuitive that you have to release the mouse to pick things up. Nobody will expect that - what they'll expect is either click to pick up, or click-and-hold to pick up. I get why you did it this way - it's because you need to make sure the player has released the mouse in order to detect when they click to start 'charging' their throw. But I don't think it's the right solution - even if you want to keep this throwing input scheme, you can still do it with 'click to pick up' - just ignore the first mouse-up event after they pick up the object.
- You can tutorialize picking up by having 'hand open' and 'hand closed' art - make the hand close when the player clicks, even if they aren't clicking on anything.
- To tutorialize the charge-throw mechanic you will need to make a much bigger deal of the charge arrow and have a good 'building up' sound effect.
- I started to want some things that needed me to throw an object, like buttons to open doors, something like that. Maybe an annoying NPC you can throw stuff at.
Comments
Love this design a lot. The character and prop art you have so far is great.
- It's very counterintuitive that you have to release the mouse to pick things up. Nobody will expect that - what they'll expect is either click to pick up, or click-and-hold to pick up. I get why you did it this way - it's because you need to make sure the player has released the mouse in order to detect when they click to start 'charging' their throw. But I don't think it's the right solution - even if you want to keep this throwing input scheme, you can still do it with 'click to pick up' - just ignore the first mouse-up event after they pick up the object.
- You can tutorialize picking up by having 'hand open' and 'hand closed' art - make the hand close when the player clicks, even if they aren't clicking on anything.
- To tutorialize the charge-throw mechanic you will need to make a much bigger deal of the charge arrow and have a good 'building up' sound effect.
- I started to want some things that needed me to throw an object, like buttons to open doors, something like that. Maybe an annoying NPC you can throw stuff at.