This jam is about making a game using the process of Gamedev Tennis™️
The idea is to send each other the source code of a game, adding more mechanics every time. You end up with crazy trainwrecks which look like this. Try to iterate as much as possible until the deadline!
The rules:
- You MUST work in a team of at least 2 devs using the same engine. (You may also work with artists or musicians as you see fit)
- You may use any engine as long as you can export either a windows build or a browser build (preferrably both)
- One dev creates a playable game engine (for instance a simple game with walls and a playable character) and sends it to another dev. Then this dev adds something (for instance a level, an enemy, a mechanic etc...) and sends it back to the first dev (or to the next dev in your cycle if you have more than 2 devs)
- Repeat until the deadline.
- You MUST count the number of rounds this game took to make (aka the number of times the source code was sent to another dev) and mention it in your submission's page.
- Optionally, you can include the source code to all versions so we can follow your progression.
- You may also tweet your progress using the tag #gamedevtennis
Judging criteria:
The games are voted on by submitters and contributors to any submission (so make sure to add each other as admins on your itch page) and will be ranked as follows:
- Gameplay: how good your game feels to play
- Chaos: the more unexpected mechanics/enemies/level, the better the rank
- Aesthetics: includes non-gamedev things like art and music.
FInding a team:
If you're looking for teammates, or if you need help in general, consider joining this discord server