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Rise and Dice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #14 | 4.040 | 4.040 |
Aesthetics | #81 | 4.120 | 4.120 |
Fun | #84 | 3.840 | 3.840 |
Mechanics | #123 | 3.640 | 3.640 |
Theme | #336 | 3.040 | 3.040 |
Story | #438 | 2.160 | 2.160 |
Music | #490 | 2.160 | 2.160 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
2
Did you use any existing assets? If so, list them below.
Sonniss GDC audio, Kenney's music
Link to your source?
https://github.com/HenriHuh/DeathJam/
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Comments
It could be clearer how much of it is pure luck with how the dice roll, and how much (if any?) is tactics in chosing which of them to roll next.
Very smooth and polished presentation.
Thanks for playing! The strategy and luck are something we would love to expand on or at least clarify. Right now it’s purely random except you can’t roll the same element twice. There is some strategy though as you can identify dice that would connect more than one combo, which means you have more desired outcomes per roll. If those potential combos also work with the dual element faces, that improves your odds even more ^^