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2Die 4's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #205 | 3.704 | 3.704 |
Mechanics | #209 | 3.370 | 3.370 |
Sound | #399 | 2.593 | 2.593 |
Music | #401 | 2.778 | 2.778 |
Story | #464 | 2.037 | 2.037 |
Fun | #504 | 2.630 | 2.630 |
Aesthetics | #598 | 2.481 | 2.481 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
- Free icon set from Assetstore, Kenney's assets (models and audio), a set of free dungeon items, free music from opengameart.org (contribution mentioned), oh and of course the Jammo character.
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Comments
Game is interesting and fun to play. But music is little spooky 👻
Really cool mechanic, maybe a bit hard at some points to react to like spikes/fire since you might be in different dimension (if I saw that those were there correctly).
This could be for sure set up to be a proper game. Maybe so that the dimension is changing based on time and you need to figure out quickly were to go before next dimension comes and you might come into some trouble/etc.
Thanks for the kind words. I do feel I could have made it better if I really had had a bit more time during the week. Now it was 2 Sundays and part of a Saturday. I will consider your suggestions.
Well if it was just that, you made it really nice! It's so hard to balance "real life" and game dev, with a small toddler/baby it was hard, but we managed somehow. I do feel like I was a zombie on Monday evening though :D