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Handstanding's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #687 | 2.405 | 4.500 |
Mechanics | #784 | 1.871 | 3.500 |
Fun | #805 | 1.871 | 3.500 |
Story | #824 | 1.336 | 2.500 |
Overall | #826 | 1.871 | 3.500 |
Aesthetics | #863 | 1.871 | 3.500 |
Music | #1021 | 0.535 | 1.000 |
Sound | #1033 | 0.535 | 1.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
Zombie Apocolypse Kit by @Quaternius, Google Font IndieFlower, From Kenney(Kenney.nl): Input Prompts, Game Icons, UI(Space Expansin)
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Comments
Very cool! Jumping over the bouncing barrels get me instant nostalgia to fighting King K Rool in Donkey Kong Country 2 lol. I really like the progression of different obstacles. It feel very balanced. As others have said adding some SFX and music would really bring this game to the next level. Good job overall.
Thanks for playing and for the feedback! :)
I like the gameplay. It's a standing "endless runner". I think with some sound effects for the upcoming projectiles/jumping and some background music; the game would fee more fun. I think also adding the ability to jump while running would be
Kudos to allowing for both keyboard and controller options; I only used the former. For the combos, it would be nice to allow the player to see them when the menu is paused instead at the start of game.
My high score was 50.
Thanks for the feedback! I totally agree with you on the sound effects, I wish I budgeted my time better to be able to add some. And yes I should have thought to put the instructions in the pause menu, I'll know that for next time.
You say next time, I really do think you should make a updated version based on whatever feedback myself or others give. Games are made in iterrations; and you have a fine "rough draft" and way more time to tinker now. You did awesome!