* Disclaimer: Not all features have been implemented, so there is no visual alert or prompt when the Objective has been completed. The game is still in development, so admire the design :)
Extract the most valuable materials from unknown planets while falling down a void filled with monster who you are going to try to kill by maneuvering throught the level using wall slides and wall jumps.
explore cenários desafiadores com seu companheiro batalhe contra outras criaturas magicas conquiste novos personagens e tenha acesso a novas habilidades.
Gabriel Palhares - Programação Unity e Game Designer Matheus Gonçalves Sousa - Programação Unity e Game Designer Yasmin Lima - Arte e Marketing Patos de Minas - MG (Brazil) W A S D - MOVE LEFT CLICK - ATTACK
Chromata is a game about experimentation and exploration done in an original way, you don't have control of the movement of the character but rather mix up colors in order to move him in the game world. Red moves the player forward, Blue ma...
Mobile game with roguelike elements, focused in speedrunning. Made for GameJam+ 2021 Team: Lucas Fajardo (programming and game design), Arthur Assis (programming and art), Gustavo Marques(art), Henrique Rodrigues(music and SFX) Pitch link...
Colorful Weapon is a tribute to Argentine artist Raul Lemesoff, who created the ''Weapon of Mass Instruction''. Using his own car, a 1979 Ford Falcon model, Raul turned it into a good battle tank, to roam the streets of Buenos Aires carryin...
Theme: Colors and paints This is team Return Zero and our game is called Color Blast. We have a first-person view (we call our character Danny) and it’s starting at the point where the character is getting the paint gun filled with ammuni...