Love this--I use it in my Introduction to Game Storytelling course to teach environmental storytelling. The rules restricting discussion of lore interpretation and the wanderers interior states are brilliant. Love the rotating roles of world and chorus too.
The start of the Carta system! Dreamy, fairytale-esque. I like how you choose among four different reasons for going into the glacier. I can see myself coming back, although I haven't replayed it yet.